3#ifndef TRAM_SDK_COMPONENTS_LIGHTCOMPONENT_H
4#define TRAM_SDK_COMPONENTS_LIGHTCOMPONENT_H
Wrapper for an EntityComponent pointer.
Definition: entitycomponent.h:51
Component base class.
Definition: entitycomponent.h:16
Provides a real-time illumination for the scene.
Definition: light.h:12
float GetDistance()
Returns the distance of the light.
Definition: light.cpp:96
void SetDistance(float dist)
Sets the distance of the light.
Definition: light.cpp:75
Component< RenderComponent > model
Definition: light.h:42
~LightComponent()
Definition: light.cpp:40
void SetLocation(vec3 location)
Sets the location of the light.
Definition: light.cpp:62
void SetDirection(vec3 direction)
Definition: light.cpp:80
static void SetLightDraw(bool)
Sets the drawing oflights.
Definition: light.cpp:126
void Init()
Initializes an entity component.
Definition: light.cpp:27
vec3 GetColor()
Returns the color of the light.
Definition: light.cpp:91
Render::color_t color
Definition: light.h:36
float distance
Definition: light.h:37
void EventHandler(Event &event)
Definition: light.h:26
void SetExponent(float exponent)
Definition: light.cpp:85
void SetColor(Render::color_t color)
Sets the color of the light.
Definition: light.cpp:68
Render::light_t light
Definition: light.h:34
void Update()
Definition: light.cpp:48
vec3 direction
Definition: light.h:38
void SetupModel()
Definition: light.cpp:102
void Start()
Definition: light.h:15
static bool IsLightDraw()
Checks whether the lights are drawn.
Definition: light.cpp:119
float exponent
Definition: light.h:39
vec3 location
Definition: light.h:35
vec3 color_t
Definition: render.h:16
glm::vec3 vec3
Definition: math.h:11
Event data.
Definition: event.h:24