3#ifndef TRAM_SDK_ENTITIES_PLAYER_H
4#define TRAM_SDK_ENTITIES_PLAYER_H
Wrapper for an EntityComponent pointer.
Definition: entitycomponent.h:51
Entity base class.
Definition: entity.h:23
ControllerComponent with a PlayerComponent attached to it.
Definition: player.h:15
Component< PlayerComponent > plomp
Definition: player.h:29
name_t GetType()
Returns the type of the entity.
Definition: player.cpp:42
void UpdateParameters()
Called when Entity::UpdateTransform is called.
Definition: player.cpp:85
Component< RaycastControllerComponent > controllercomponent
Definition: player.h:33
Player()
Creates a new player.
Definition: player.cpp:32
Component< PhysicsComponent > physics_body
Definition: player.h:30
~Player()
Definition: player.h:19
void Load()
Loads an entity.
Definition: player.cpp:46
void SerializeString(std::string &str)
Definition: player.cpp:81
void Serialize()
Definition: player.cpp:77
void SetParameters()
Called when either Entity::SetLocation or Entity::SetRotation is called.
Definition: player.cpp:89
void MessageHandler(Message &msg)
Allows entities to receive messages.
Definition: player.cpp:94
void Unload()
Unloads an entity.
Definition: player.cpp:70
Message data.
Definition: message.h:16
Interned string type.
Definition: uid.h:10