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void | tram::QuatLookAt (quat &quaternion, const vec3 &from, const vec3 &to) |
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void | tram::ProjectLine (vec3 &point, const vec3 &from, const vec3 &to) |
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vec3 | tram::RayTriangleIntersection (vec3 ray_pos, vec3 ray_dir, vec3 point1, vec3 point2, vec3 point3) |
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vec3 | tram::MergeAABBMin (vec3 a, vec3 b) |
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vec3 | tram::MergeAABBMax (vec3 a, vec3 b) |
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void | tram::RotateAABB (vec3 &min, vec3 &max, quat rotation) |
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mat4 | tram::PositionRotationToMatrix (const vec3 &position, const quat &rotation) |
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mat4 | tram::PositionRotationScaleToMatrix (const vec3 &position, const quat &rotation, const vec3 &scale) |
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