3#ifndef TRAM_SDK_RENDER_SPRITE_H
4#define TRAM_SDK_RENDER_SPRITE_H
Material resource.
Definition: material.h:31
Sprite resource.
Definition: sprite.h:23
void SetMaterial(Material *mat)
Definition: sprite.h:27
void LoadFromDisk()
Definition: sprite.cpp:54
void Unload()
Definition: sprite.h:32
void LoadFromMemory()
Definition: sprite.cpp:49
const std::vector< SpriteFrame > & GetFrames()
Definition: sprite.h:34
static Sprite * Find(name_t name)
Definition: sprite.cpp:37
Material * GetMaterial() const
Definition: sprite.h:26
Material * material
Definition: sprite.h:39
std::vector< SpriteFrame > frames
Definition: sprite.h:38
Sprite(UID name)
Definition: sprite.h:25
Definition: resource.h:11
name_t name
Definition: resource.h:37
High-level Render system API.
Definition: gui.h:8
uint16_t border_v
Definition: sprite.h:20
uint16_t height
Definition: sprite.h:16
uint16_t offset_y
Definition: sprite.h:14
uint16_t midpoint_y
Definition: sprite.h:18
uint16_t offset_x
Definition: sprite.h:13
uint16_t border_h
Definition: sprite.h:19
uint16_t width
Definition: sprite.h:15
uint16_t midpoint_x
Definition: sprite.h:17
Interned string type.
Definition: uid.h:10