3#ifndef TRAM_SDK_FRAMEWORK_WORLDCELL_H 
    4#define TRAM_SDK_FRAMEWORK_WORLDCELL_H 
Entity base class.
Definition: entity.h:23
 
Connects WorldCells together.
Definition: transition.h:15
 
World streaming unit.
Definition: worldcell.h:16
 
void Add(Entity *entity)
Adds an entity to the worldcell.
Definition: worldcell.cpp:191
 
std::vector< Entity * > entities
Definition: worldcell.h:74
 
const std::vector< Transition * > & GetTransitions()
Definition: worldcell.h:50
 
void SetInterior(bool is)
Definition: worldcell.h:28
 
uint32_t flags
Definition: worldcell.h:73
 
std::vector< Transition * > transitions
Definition: worldcell.h:75
 
bool IsInterior()
Definition: worldcell.h:23
 
void Load()
Loads the cell.
Definition: worldcell.cpp:83
 
const std::vector< Transition * > & GetVolume()
Definition: worldcell.h:51
 
bool IsInside(vec3 point)
Checks if point is inside the worldcell.
Definition: worldcell.cpp:168
 
void LoadFromDisk()
Loads worldcell data from disk.
Definition: worldcell.cpp:248
 
void SetFlag(uint32_t flag, bool value)
Definition: worldcell.h:70
 
std::vector< Transition * > volume
Definition: worldcell.h:76
 
size_t GetEntityCount()
Definition: worldcell.h:41
 
void SetInteriorLights(bool is)
Definition: worldcell.h:29
 
bool HasAutomaticLoading()
Definition: worldcell.h:26
 
bool IsDebugDraw()
Definition: worldcell.h:25
 
@ DEBUG_DRAW
Definition: worldcell.h:65
 
@ AUTOMATIC_LOADING
Definition: worldcell.h:66
 
@ LOADED_FROM_DISK
Definition: worldcell.h:67
 
@ INTERIOR
Definition: worldcell.h:63
 
@ LOADED
Definition: worldcell.h:62
 
@ INTERIOR_LIGHTING
Definition: worldcell.h:64
 
const std::vector< Entity * > & GetEntities()
Definition: worldcell.h:49
 
name_t name
Definition: worldcell.h:70
 
void Remove(Entity *entity)
Removes an entity from the worldcell.
Definition: worldcell.cpp:226
 
WorldCell(name_t name)
Definition: worldcell.h:18
 
static WorldCell * Find(vec3 point)
Finds the WorldCell which contains a given point.
Definition: worldcell.cpp:67
 
static WorldCell * Make(name_t name)
Creates a WorldCell by name.
Definition: worldcell.cpp:49
 
name_t GetName()
Definition: worldcell.h:20
 
void Link(WorldCell *other)
Links a worldcell.
Definition: worldcell.cpp:179
 
void Unload()
Unloads the cell.
Definition: worldcell.cpp:101
 
WorldCell * FindTransition(vec3 point)
Finds a transition from a position.
Definition: worldcell.cpp:132
 
void SetDebugDraw(bool is)
Definition: worldcell.h:30
 
bool HasInteriorLighting()
Definition: worldcell.h:24
 
bool IsLoaded()
Definition: worldcell.h:22
 
void SetAutomaticLoading(bool is)
Definition: worldcell.h:31
 
glm::vec3 vec3
Definition: math.h:11
 
Interned string type.
Definition: uid.h:10