4#ifndef PHYSICS_BULLET_ACTIONS_H
5#define PHYSICS_BULLET_ACTIONS_H
7#include <btBulletDynamicsCommon.h>
15 physcomp = physComponent;
18 virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep);
PathAction(PhysicsComponent *physComponent)
Definition: actions.h:14
virtual void updateAction(btCollisionWorld *collisionWorld, btScalar deltaTimeStep)
virtual void debugDraw(btIDebugDraw *debugDrawer)
Definition: actions.h:20