3#ifndef PHYSICS_BULLET_ACTIONS_H
4#define PHYSICS_BULLET_ACTIONS_H
6#include <btBulletDynamicsCommon.h>
14 physcomp = physComponent;
17 virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep);
PathAction(PhysicsComponent *physComponent)
Definition: actions.h:13
virtual void updateAction(btCollisionWorld *collisionWorld, btScalar deltaTimeStep)
virtual void debugDraw(btIDebugDraw *debugDrawer)
Definition: actions.h:19
Rigidbody wrapper.
Definition: physics.h:12