Tramway SDK
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Namespaces | |
namespace | API |
namespace | Bullet |
Classes | |
class | ArmMotionState |
struct | Collision |
class | CollisionModel |
struct | CollisionShape |
struct | collisionshape_t |
struct | CollisionTriangle |
class | EntMotionState |
class | PathAction |
struct | rigidbody_t |
struct | trigger_t |
Enumerations | |
enum | Shape : uint32_t { SHAPE_SPHERE , SHAPE_CYLINDER , SHAPE_CAPSULE , SHAPE_CONE , SHAPE_BOX , SHAPE_HULL , SHAPE_MESH } |
enum | CollisionGroup : uint32_t { COLL_WORLDOBJ = 2 , COLL_STATICOBJ = 4 , COLL_DYNAMICOBJ = 8 , COLL_TRIGGER = 16 , COLL_PLAYER = 32 , COLL_MONSTER = 64 , COLL_VEHICLE = 128 } |
Functions | |
void | Init () |
Initializes the physics system. More... | |
void | Update () |
Updates the physics system. More... | |
Collision | Raycast (const vec3 &from, const vec3 &to, uint32_t collision_mask) |
Performs a raycast. More... | |
std::vector< Collision > | Shapecast (const CollisionShape &shape, const vec3 &from, const vec3 &to, uint32_t collision_mask) |
I have no idea if this function works. (yes it does) More... | |
enum tram::Physics::CollisionGroup : uint32_t |
enum tram::Physics::Shape : uint32_t |
void tram::Physics::Init | ( | ) |
Initializes the physics system.
Performs a raycast.
Performs a raycast from from to to.
std::vector< Collision > tram::Physics::Shapecast | ( | const CollisionShape & | shape, |
const vec3 & | from, | ||
const vec3 & | to, | ||
uint32_t | collision_mask | ||
) |
I have no idea if this function works. (yes it does)
void tram::Physics::Update | ( | ) |
Updates the physics system.
Should only be called once in the update cycle.