#include <firstperson.h>
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| float | tilt = 0.0f |
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| float | tilt_goal = 0.0f |
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| float | tilt_last = 0.0f |
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| float | bob = 0.0f |
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| float | bobbing_weight_goal = 0.0f |
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| float | bobbing_weight = 0.0f |
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| float | bobbing_distance = 0.2f |
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| float | bobbing_tilt_goal = 0.0f |
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| float | bobbing_tilt = 0.0f |
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| float | bob_speed = 0.1f |
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| int | callback_count = 0 |
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| void(* | bob_callback )(FirstPersonCamera *) = nullptr |
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| bool | mouselook = false |
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| bool | rotate_following = false |
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| float | yaw = 0.0f |
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| float | pitch = 0.0f |
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| vec3 | following_offset = vec3 (0.0f, 0.0f, 0.0f) |
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| float | following_interpolation = 1.0f |
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| vec3 | position = {0.0f, 0.0f, 0.0f} |
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| quat | rotation = {1.0f, 0.0f, 0.0f, 0.0f} |
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| listener_t | following_listener = 0 |
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| uint32_t | layer_mask = 1 + 2 |
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| id_t | following = 0 |
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| quat | following_lookat = {1.0f, 0.0f, 0.0f, 0.0f} |
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◆ FirstPersonCamera()
| tram::Ext::Camera::FirstPersonCamera::FirstPersonCamera |
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inline |
◆ ~FirstPersonCamera()
| tram::Ext::Camera::FirstPersonCamera::~FirstPersonCamera |
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inline |
◆ GetBob()
| float tram::Ext::Camera::FirstPersonCamera::GetBob |
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◆ GetWeight()
| float tram::Ext::Camera::FirstPersonCamera::GetWeight |
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◆ SetBobbing()
| void tram::Ext::Camera::FirstPersonCamera::SetBobbing |
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float |
bobbing_weight | ) |
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Sets the weight of the bobbing.
The larger the weight, the more exaggerated the bobbing will be. This parameter can be used to change the ammount of bobbing for different activities, e.g. 1.0f for walking, 2.0f for running and 0.0f for standing.
◆ SetBobbingCallback()
| void tram::Ext::Camera::FirstPersonCamera::SetBobbingCallback |
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void(*)(FirstPersonCamera *) |
bob_callback | ) |
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Sets the bobbing callback.
The bobbing callback is called every time a full view bob is performed. This callback is very effective when used to trigger footstep sound effects.
◆ SetBobbingDistance()
| void tram::Ext::Camera::FirstPersonCamera::SetBobbingDistance |
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float |
bobbing_distance | ) |
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Sets the distance bobbed during bobbing.
- Parameters
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| bobbing_distance | Best if set to between 0.0f and 0.5f. |
◆ SetBobbingTilt()
| void tram::Ext::Camera::FirstPersonCamera::SetBobbingTilt |
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float |
bobbing_tilt | ) |
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Sets the tilt bobbed during bobbing.
The camera will be tilted back and forth along the Z, i.e. forward axis.
- Note
- Try not to throw up if you set this value too high.
- Parameters
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| bobbing_tilt | Tilt, in radians. |
◆ SetBobSpeed()
| void tram::Ext::Camera::FirstPersonCamera::SetBobSpeed |
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float |
speed | ) |
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Sets the speed of the bobs during bobbing.
◆ SetFollowingInterpolation()
| void tram::Ext::Camera::FirstPersonCamera::SetFollowingInterpolation |
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float |
following_interpolation | ) |
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inline |
◆ SetFollowingOffset()
| void tram::Ext::Camera::FirstPersonCamera::SetFollowingOffset |
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vec3 |
offset | ) |
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inline |
◆ SetMouselook()
| void tram::Ext::Camera::FirstPersonCamera::SetMouselook |
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bool |
mouselook | ) |
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◆ SetRotateFollowing()
| void tram::Ext::Camera::FirstPersonCamera::SetRotateFollowing |
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bool |
rotate_following | ) |
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◆ SetTilt()
| void tram::Ext::Camera::FirstPersonCamera::SetTilt |
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float |
tilt | ) |
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◆ Update()
| void tram::Ext::Camera::FirstPersonCamera::Update |
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virtual |
◆ bob
| float tram::Ext::Camera::FirstPersonCamera::bob = 0.0f |
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protected |
◆ bob_callback
| void(* tram::Ext::Camera::FirstPersonCamera::bob_callback) (FirstPersonCamera *) = nullptr |
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protected |
◆ bob_speed
| float tram::Ext::Camera::FirstPersonCamera::bob_speed = 0.1f |
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protected |
◆ bobbing_distance
| float tram::Ext::Camera::FirstPersonCamera::bobbing_distance = 0.2f |
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protected |
◆ bobbing_tilt
| float tram::Ext::Camera::FirstPersonCamera::bobbing_tilt = 0.0f |
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protected |
◆ bobbing_tilt_goal
| float tram::Ext::Camera::FirstPersonCamera::bobbing_tilt_goal = 0.0f |
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◆ bobbing_weight
| float tram::Ext::Camera::FirstPersonCamera::bobbing_weight = 0.0f |
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protected |
◆ bobbing_weight_goal
| float tram::Ext::Camera::FirstPersonCamera::bobbing_weight_goal = 0.0f |
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◆ callback_count
| int tram::Ext::Camera::FirstPersonCamera::callback_count = 0 |
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◆ following_interpolation
| float tram::Ext::Camera::FirstPersonCamera::following_interpolation = 1.0f |
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◆ following_offset
| vec3 tram::Ext::Camera::FirstPersonCamera::following_offset = vec3 (0.0f, 0.0f, 0.0f) |
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◆ mouselook
| bool tram::Ext::Camera::FirstPersonCamera::mouselook = false |
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◆ pitch
| float tram::Ext::Camera::FirstPersonCamera::pitch = 0.0f |
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◆ rotate_following
| bool tram::Ext::Camera::FirstPersonCamera::rotate_following = false |
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◆ tilt
| float tram::Ext::Camera::FirstPersonCamera::tilt = 0.0f |
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◆ tilt_goal
| float tram::Ext::Camera::FirstPersonCamera::tilt_goal = 0.0f |
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protected |
◆ tilt_last
| float tram::Ext::Camera::FirstPersonCamera::tilt_last = 0.0f |
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protected |
◆ yaw
| float tram::Ext::Camera::FirstPersonCamera::yaw = 0.0f |
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protected |
The documentation for this class was generated from the following files:
- C:/Users/Poga/Desktop/painis/tram-sdk/src/extensions/camera/firstperson.h
- C:/Users/Poga/Desktop/painis/tram-sdk/src/extensions/camera/firstperson.cpp