Tramway SDK
Public Member Functions | List of all members
tram::PlayerComponent Class Reference

Translates keyboard/mouse inputs into inputs for ControllerComponent. More...

#include <components/player.h>

Inheritance diagram for tram::PlayerComponent:
tram::EntityComponent

Public Member Functions

void EventHandler (Event &event)
 
void Init ()
 Initializes an entity component. More...
 
 PlayerComponent ()
 
 ~PlayerComponent ()
 
void SetControllerComponent (ControllerComponent *comp)
 
void Start ()
 
void SetNoclip (bool value)
 
quat GetLookRotation ()
 
vec3 GetDirectionFacing ()
 
- Public Member Functions inherited from tram::EntityComponent
 EntityComponent ()=default
 
virtual ~EntityComponent ()=default
 
bool IsReady ()
 Returns the component's readiness. More...
 
bool IsInit ()
 Returns the component's init status. More...
 
EntityGetParent ()
 
void SetParent (Entity *parent)
 

Additional Inherited Members

- Protected Member Functions inherited from tram::EntityComponent
void ResourceReady ()
 Notifies the component of a streamed-in resource. More...
 
- Protected Attributes inherited from tram::EntityComponent
size_t resources_waiting = 0
 
bool is_ready = false
 
bool is_init = false
 
Entityparent = nullptr
 

Detailed Description

Translates keyboard/mouse inputs into inputs for ControllerComponent.

See also
https://racenis.github.io/tram-sdk/documentation/components/player.html

Constructor & Destructor Documentation

◆ PlayerComponent()

tram::PlayerComponent::PlayerComponent ( )

◆ ~PlayerComponent()

tram::PlayerComponent::~PlayerComponent ( )

Member Function Documentation

◆ EventHandler()

void tram::PlayerComponent::EventHandler ( Event event)
virtual

Implements tram::EntityComponent.

◆ GetDirectionFacing()

vec3 tram::PlayerComponent::GetDirectionFacing ( )
inline

◆ GetLookRotation()

quat tram::PlayerComponent::GetLookRotation ( )
inline

◆ Init()

void tram::PlayerComponent::Init ( )
virtual

Initializes an entity component.

If an entity component has all of its resources already loaded, this will immediately Start() the component.

Reimplemented from tram::EntityComponent.

◆ SetControllerComponent()

void tram::PlayerComponent::SetControllerComponent ( ControllerComponent comp)
inline

◆ SetNoclip()

void tram::PlayerComponent::SetNoclip ( bool  value)

◆ Start()

void tram::PlayerComponent::Start ( )
inlinevirtual

Implements tram::EntityComponent.


The documentation for this class was generated from the following files: