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Tramway SDK v0.1.1
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Rendering backend API. More...
Classes | |
| struct | ClipPoint |
| struct | ClipTriangle |
| struct | ColorVertex |
| struct | D3DDrawListEntry |
| struct | D3DLight |
| struct | DynamicVertex |
| struct | FFPHelper |
| class | FragmentShader |
| struct | FVFHelper |
| struct | GLDrawListEntry |
| struct | GLLight |
| struct | GLMaterial |
| struct | LayerParameters |
| struct | LineVertex |
| class | LinkedShader |
| struct | Point2D |
| struct | Scanline |
| struct | ScanlineBuffer |
| class | ShaderBuffer |
| struct | ShaderUniformMatrices |
| struct | ShaderUniformModelMatrices |
| struct | StaticVertex |
| struct | SWDrawListEntry |
| struct | SWIndexArray |
| struct | SWLight |
| struct | SWTexture |
| struct | SWVertexArray |
| struct | VertexBufferMetadata |
| class | VertexShader |
Typedefs | |
| typedef uint32_t | shaderflags_t |
Enumerations | |
| enum | ContextType { CONTEXT_OPENGL , CONTEXT_WEBGL , CONTEXT_DIRECT3D , CONTEXT_SOFTWARE , CONTEXT_NONE } |
| enum | ShaderFlag : shaderflags_t { SHADER_NONE = 0 , SHADER_SPECULAR = 1 , SHADER_LIGHTMAP = 2 } |
| enum | SWTextureMode { SW_NEAREST , SW_BLENDED } |
| enum | SWVertexType { SW_STATIC_LIGHTMAPPED , SW_DYNAMIC_BLENDED , SW_STATIC_COLORED , SW_SPRITE } |
Functions | |
| void | Init () |
| void | RenderFrame () |
| void | SetScreenSize (float width, float height) |
| void | SetScreenClear (vec3 clear_color, bool clear) |
| void | SetLightingParameters (vec3 sun_direction, vec3 sun_color, vec3 ambient_color, layer_t layer) |
| void | SetViewMatrix (const mat4 &matrix, layer_t layer) |
| void | SetProjectionMatrix (const mat4 &matrix, layer_t layer) |
| void | GetScreen (char *buffer, int w, int h) |
| void | RegisterShader (vertexformat_t format, materialtype_t type, const char *vertex_shader, const char *fragment_shader) |
| drawlistentry_t | InsertDrawListEntry () |
| void | RemoveDrawListEntry (drawlistentry_t entry) |
| uint32_t | GetFlags (drawlistentry_t entry) |
| void | SetFlags (drawlistentry_t entry, uint32_t flags) |
| void | SetLayer (drawlistentry_t entry, layer_t layer) |
| void | SetPose (drawlistentry_t entry, Pose *pose) |
| void | SetLightmap (drawlistentry_t entry, texturehandle_t lightmap) |
| void | SetEnvironmentMap (drawlistentry_t entry, texturehandle_t environmentmap) |
| void | SetSphericalHarmonic (drawlistentry_t entry, sphericalharmonic_t harmonic) |
| void | SetLights (drawlistentry_t entry, light_t *lights) |
| void | SetMatrix (drawlistentry_t entry, const mat4 &matrix) |
| void | SetFadeDistance (drawlistentry_t entry, float near, float far) |
| void | SetDrawListVertexArray (drawlistentry_t entry, vertexarray_t vertex_array_handle) |
| void | SetDrawListIndexArray (drawlistentry_t entry, indexarray_t index_array_handle) |
| void | SetDrawListIndexRange (drawlistentry_t entry, uint32_t index_offset, uint32_t index_length) |
| void | SetDrawListSpriteArray (drawlistentry_t entry, spritearray_t sprite_array_handle) |
| bool | SetDrawListShader (drawlistentry_t entry, vertexformat_t vertex_format, materialtype_t material_type) |
| void | SetDrawListMaterials (drawlistentry_t entry, size_t material_count, material_t *materials) |
| void | SetDrawListColors (drawlistentry_t entry, size_t count, vec4 *color) |
| void | SetDrawListTextureOffsets (drawlistentry_t entry, size_t count, vec4 *offset) |
| void | SetDrawListAABB (drawlistentry_t entry, vec3 min, vec3 max) |
| void | CreateIndexedVertexArray (VertexDefinition vertex_format, vertexarray_t &vertex_array, indexarray_t &index_array, size_t vertex_size, void *vertex_data, size_t index_size, void *index_data) |
| void | CreateVertexArray (VertexDefinition vertex_format, vertexarray_t &vertex_array) |
| void | UpdateVertexArray (vertexarray_t &vertex_buffer, size_t data_size, void *data) |
| texturehandle_t | CreateTexture (ColorMode color_mode, TextureFilter texture_filter, uint32_t width, uint32_t height, void *data) |
| spritearray_t | CreateSpriteArray () |
| void | UpdateSpriteArray (spritearray_t array, size_t data_size, void *data) |
| light_t | MakeLight () |
| void | DeleteLight (light_t light) |
| void | SetLightParameters (light_t light, vec3 location, vec3 color, float distance, vec3 direction, float exponent) |
| material_t | MakeMaterial () |
| void | DeleteMaterial (material_t material) |
| void | SetMaterialTexture (material_t material, texturehandle_t texture) |
| void | SetMaterialColor (material_t material, vec4 color) |
| void | SetMaterialSpecularWeight (material_t material, float weight) |
| void | SetMaterialSpecularExponent (material_t material, float exponent) |
| void | SetMaterialSpecularTransparency (material_t material, float transparency) |
| void | SetMaterialReflectivity (material_t material, float reflectivity) |
| ContextType | GetContext () |
| uint32_t | GetMaxIndexRangeLength () |
| void | SetDevice (void *) |
| bool | IsDebugMode () |
| void | SetDebugMode (bool) |
| std::vector< uint32_t > | light_tree_ids (200) |
| void | SetDrawListSpecularities (drawlistentry_t entry, size_t count, float *weights, float *exponents, float *transparencies) |
| void | SetDrawListTextures (drawlistentry_t entry, size_t texture_count, texturehandle_t *textures) |
| FVFHelper | VertexDefinitionToFVF (VertexDefinition vertex_format) |
| void | PackVertexBuffer (vertexarray_t &vertex_array, VertexDefinition vertex_format, FVFHelper helper, size_t vertex_count, void *vertex_data) |
| uint32_t | MakeUniformBuffer (const char *name, uint32_t binding, uint32_t initial_size) |
| void | UploadUniformBuffer (uint32_t handle, uint32_t data_size, void *data) |
| void | SetViewParameters (vec3 position, quat rotation, uint32_t layer) |
| void | BindUniformBlock (const char *name, uint32_t binding) |
| uint32_t | FindShader (vertexformat_t format, materialtype_t type, shaderflags_t mask) |
| uint32_t | GetAnyShader (shaderflags_t mask) |
| void | CompileShaders () |
| uint16_t | IntColor (vec3 color) |
| vec3 | RGBColor (uint16_t color) |
| void | BlitDot (uint32_t x, uint32_t y, uint16_t color) |
| void | BlitLineOctant0 (uint32_t x0, uint32_t y0, uint32_t delta_x, uint32_t delta_y, int32_t direction, uint32_t color) |
| void | BlitLineOctant1 (uint32_t x0, uint32_t y0, uint32_t delta_x, uint32_t delta_y, int32_t direction, uint32_t color) |
| void | BlitLine (int32_t x0, int32_t y0, int32_t x1, int32_t y1, uint16_t color) |
| template<bool set_span_first> | |
| void | MakeSpans (int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t p0, int32_t p1, int32_t skip_first, Scanline **scanline_array) |
| void | ScanlineConvertTriangle (ScanlineBuffer *scanlines, Point2D *vertices) |
| void | RasterizeTriangle (ScanlineBuffer *scanlines, Point2D *vertices) |
| void | RasterizeTriangleLightmapped (ScanlineBuffer *scanlines, Point2D *vertices, uint16_t color, vec2 *texture_uvs, vec2 *lightmap_uvs, SWTexture *texture, SWTexture *lightmap) |
| void | RasterizeTriangleShadedTextured (ScanlineBuffer *scanlines, Point2D *vertices, vec3 *colors, vec3 *speculars, vec2 *texture_uvs, SWTexture *texture) |
| void | ClipLineInClipSpace (vec4 &point0, vec4 &point1) |
| vec4 | ClipSinglePointLine (vec4 *outside, vec4 *inside) |
| vec4 | ClipSinglePointLineLeftPlane (vec4 outside, vec4 inside) |
| vec4 | ClipSinglePointLineRightPlane (vec4 outside, vec4 inside) |
| vec4 | ClipSinglePointLineBottomPlane (vec4 outside, vec4 inside) |
| vec4 | ClipSinglePointLineTopPlane (vec4 outside, vec4 inside) |
| vec4 | ClipSinglePointLineNearPlane (vec4 outside, vec4 inside) |
| vec4 | ClipSinglePointLineFarPlane (vec4 outside, vec4 inside) |
| ClipPoint | ClipSingleClipPointLineLeftPlane (ClipPoint outside, ClipPoint inside) |
| ClipPoint | ClipSingleClipPointLineRightPlane (ClipPoint outside, ClipPoint inside) |
| ClipPoint | ClipSingleClipPointLineBottomPlane (ClipPoint outside, ClipPoint inside) |
| ClipPoint | ClipSingleClipPointLineTopPlane (ClipPoint outside, ClipPoint inside) |
| ClipPoint | ClipSingleClipPointLineNearPlane (ClipPoint outside, ClipPoint inside) |
| ClipPoint | ClipSingleClipPointLineFarPlane (ClipPoint outside, ClipPoint inside) |
| void | PerspectiveDivision (vec4 &p) |
| void | PerspectiveDivision (vec4 &p0, vec4 &p1) |
| std::pair< int32_t, int32_t > | ClipSpaceToScreenSpace (const vec4 p) |
| bool | PointVisible (vec4 p) |
| bool | PointOutsideLeftPlane (vec4 p) |
| bool | PointOutsideRightPlane (vec4 p) |
| bool | PointOutsideBottomPlane (vec4 p) |
| bool | PointOutsideTopPlane (vec4 p) |
| bool | PointOutsideNearPlane (vec4 p) |
| bool | PointOutsideFarPlane (vec4 p) |
| bool | LineVisible (vec4 p0, vec4 p1) |
| bool | TriangleVisible (vec4 p0, vec4 p1, vec4 p2) |
| void | ClipRenderLine (vec4 p0, vec4 p1, uint16_t color) |
| size_t | ClipTriangleList (ClipTriangle *triangles) |
| void | ParseFormat (vertexarray_t &vertex_array, VertexDefinition vertex_format) |
| void | PackVertices (vertexarray_t &vertex_array, void *data, size_t count) |
Variables | |
| Pool< D3DDrawListEntry > | draw_list ("render list", 500, false) |
| Pool< D3DLight > | light_list ("light list", 200, false) |
| Octree< uint32_t > | light_tree |
| Pool< VertexBufferMetadata > | vertex_buffer_metadata ("vertex buffer metadata", 500, false) |
| vec3 | screen_clear_color = {0.2f, 0.3f, 0.3f} |
| bool | clear_screen = true |
| const DWORD | STATIC_VERTEX_FVF = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX2 |
| const DWORD | DYNAMIC_VERTEX_FVF = D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4 | D3DFVF_NORMAL | D3DFVF_TEX1 |
| const DWORD | LINE_VERTEX_FVF = D3DFVF_XYZ | D3DFVF_DIFFUSE |
| ShaderUniformMatrices | matrices |
| ShaderUniformModelMatrices | modelMatrices |
| const uint32_t | matrix_uniform_binding = 0 |
| const uint32_t | model_matrix_uniform_binding = 1 |
| const uint32_t | light_uniform_binding = 2 |
| const uint32_t | bone_uniform_binding = 3 |
| uint32_t | matrix_uniform_buffer |
| uint32_t | model_matrix_uniform_buffer |
| uint32_t | light_uniform_buffer |
| uint32_t | bone_uniform_buffer |
| const char * | shader_path = "shaders/gles3/" |
| Pool< SWTexture > | texture_list ("texture list", 200, false) |
| Pool< SWVertexArray > | vertex_arrays ("vertex_arrays list", 200, false) |
| Pool< SWIndexArray > | index_arrays ("index_arrays list", 200, false) |
| ScanlineBuffer * | scanlines = new ScanlineBuffer |
Rendering backend API.
| typedef uint32_t tram::Render::API::shaderflags_t |
| void tram::Render::API::BindUniformBlock | ( | const char * | name, |
| uint32_t | binding | ||
| ) |
| void tram::Render::API::BlitDot | ( | uint32_t | x, |
| uint32_t | y, | ||
| uint16_t | color | ||
| ) |
| void tram::Render::API::BlitLine | ( | int32_t | x0, |
| int32_t | y0, | ||
| int32_t | x1, | ||
| int32_t | y1, | ||
| uint16_t | color | ||
| ) |
| void tram::Render::API::BlitLineOctant0 | ( | uint32_t | x0, |
| uint32_t | y0, | ||
| uint32_t | delta_x, | ||
| uint32_t | delta_y, | ||
| int32_t | direction, | ||
| uint32_t | color | ||
| ) |
| void tram::Render::API::BlitLineOctant1 | ( | uint32_t | x0, |
| uint32_t | y0, | ||
| uint32_t | delta_x, | ||
| uint32_t | delta_y, | ||
| int32_t | direction, | ||
| uint32_t | color | ||
| ) |
| ClipPoint tram::Render::API::ClipSingleClipPointLineBottomPlane | ( | ClipPoint | outside, |
| ClipPoint | inside | ||
| ) |
| ClipPoint tram::Render::API::ClipSingleClipPointLineFarPlane | ( | ClipPoint | outside, |
| ClipPoint | inside | ||
| ) |
| ClipPoint tram::Render::API::ClipSingleClipPointLineLeftPlane | ( | ClipPoint | outside, |
| ClipPoint | inside | ||
| ) |
| ClipPoint tram::Render::API::ClipSingleClipPointLineNearPlane | ( | ClipPoint | outside, |
| ClipPoint | inside | ||
| ) |
| ClipPoint tram::Render::API::ClipSingleClipPointLineRightPlane | ( | ClipPoint | outside, |
| ClipPoint | inside | ||
| ) |
| ClipPoint tram::Render::API::ClipSingleClipPointLineTopPlane | ( | ClipPoint | outside, |
| ClipPoint | inside | ||
| ) |
| std::pair< int32_t, int32_t > tram::Render::API::ClipSpaceToScreenSpace | ( | const vec4 | p | ) |
| size_t tram::Render::API::ClipTriangleList | ( | ClipTriangle * | triangles | ) |
| void tram::Render::API::CompileShaders | ( | ) |
| void tram::Render::API::CreateIndexedVertexArray | ( | VertexDefinition | vertex_format, |
| vertexarray_t & | vertex_array, | ||
| indexarray_t & | index_array, | ||
| size_t | vertex_size, | ||
| void * | vertex_data, | ||
| size_t | index_size, | ||
| void * | index_data | ||
| ) |
| spritearray_t tram::Render::API::CreateSpriteArray | ( | ) |
| texturehandle_t tram::Render::API::CreateTexture | ( | ColorMode | color_mode, |
| TextureFilter | texture_filter, | ||
| uint32_t | width, | ||
| uint32_t | height, | ||
| void * | data | ||
| ) |
| void tram::Render::API::CreateVertexArray | ( | VertexDefinition | vertex_format, |
| vertexarray_t & | vertex_array | ||
| ) |
| void tram::Render::API::DeleteLight | ( | light_t | light | ) |
| void tram::Render::API::DeleteMaterial | ( | material_t | material | ) |
| uint32_t tram::Render::API::FindShader | ( | vertexformat_t | format, |
| materialtype_t | type, | ||
| shaderflags_t | mask | ||
| ) |
| uint32_t tram::Render::API::GetAnyShader | ( | shaderflags_t | mask | ) |
| ContextType tram::Render::API::GetContext | ( | ) |
| uint32_t tram::Render::API::GetFlags | ( | drawlistentry_t | entry | ) |
| uint32_t tram::Render::API::GetMaxIndexRangeLength | ( | ) |
| void tram::Render::API::GetScreen | ( | char * | buffer, |
| int | w, | ||
| int | h | ||
| ) |
| void tram::Render::API::Init | ( | ) |
| drawlistentry_t tram::Render::API::InsertDrawListEntry | ( | ) |
| uint16_t tram::Render::API::IntColor | ( | vec3 | color | ) |
| bool tram::Render::API::IsDebugMode | ( | ) |
| std::vector< uint32_t > tram::Render::API::light_tree_ids | ( | 200 | ) |
| light_t tram::Render::API::MakeLight | ( | ) |
| material_t tram::Render::API::MakeMaterial | ( | ) |
| void tram::Render::API::MakeSpans | ( | int32_t | x0, |
| int32_t | y0, | ||
| int32_t | x1, | ||
| int32_t | y1, | ||
| int32_t | p0, | ||
| int32_t | p1, | ||
| int32_t | skip_first, | ||
| Scanline ** | scanline_array | ||
| ) |
| uint32_t tram::Render::API::MakeUniformBuffer | ( | const char * | name, |
| uint32_t | binding, | ||
| uint32_t | initial_size | ||
| ) |
| void tram::Render::API::PackVertexBuffer | ( | vertexarray_t & | vertex_array, |
| VertexDefinition | vertex_format, | ||
| FVFHelper | helper, | ||
| size_t | vertex_count, | ||
| void * | vertex_data | ||
| ) |
| void tram::Render::API::PackVertices | ( | vertexarray_t & | vertex_array, |
| void * | data, | ||
| size_t | count | ||
| ) |
| void tram::Render::API::ParseFormat | ( | vertexarray_t & | vertex_array, |
| VertexDefinition | vertex_format | ||
| ) |
| void tram::Render::API::PerspectiveDivision | ( | vec4 & | p | ) |
| bool tram::Render::API::PointOutsideBottomPlane | ( | vec4 | p | ) |
| bool tram::Render::API::PointOutsideFarPlane | ( | vec4 | p | ) |
| bool tram::Render::API::PointOutsideLeftPlane | ( | vec4 | p | ) |
| bool tram::Render::API::PointOutsideNearPlane | ( | vec4 | p | ) |
| bool tram::Render::API::PointOutsideRightPlane | ( | vec4 | p | ) |
| bool tram::Render::API::PointOutsideTopPlane | ( | vec4 | p | ) |
| bool tram::Render::API::PointVisible | ( | vec4 | p | ) |
| void tram::Render::API::RasterizeTriangle | ( | ScanlineBuffer * | scanlines, |
| Point2D * | vertices | ||
| ) |
| void tram::Render::API::RasterizeTriangleLightmapped | ( | ScanlineBuffer * | scanlines, |
| Point2D * | vertices, | ||
| uint16_t | color, | ||
| vec2 * | texture_uvs, | ||
| vec2 * | lightmap_uvs, | ||
| SWTexture * | texture, | ||
| SWTexture * | lightmap | ||
| ) |
| void tram::Render::API::RasterizeTriangleShadedTextured | ( | ScanlineBuffer * | scanlines, |
| Point2D * | vertices, | ||
| vec3 * | colors, | ||
| vec3 * | speculars, | ||
| vec2 * | texture_uvs, | ||
| SWTexture * | texture | ||
| ) |
| void tram::Render::API::RegisterShader | ( | vertexformat_t | format, |
| materialtype_t | type, | ||
| const char * | vertex_shader, | ||
| const char * | fragment_shader | ||
| ) |
| void tram::Render::API::RemoveDrawListEntry | ( | drawlistentry_t | entry | ) |
| void tram::Render::API::RenderFrame | ( | ) |
| vec3 tram::Render::API::RGBColor | ( | uint16_t | color | ) |
| void tram::Render::API::ScanlineConvertTriangle | ( | ScanlineBuffer * | scanlines, |
| Point2D * | vertices | ||
| ) |
| void tram::Render::API::SetDebugMode | ( | bool | mode | ) |
| void tram::Render::API::SetDevice | ( | void * | new_device | ) |
| void tram::Render::API::SetDrawListAABB | ( | drawlistentry_t | entry, |
| vec3 | min, | ||
| vec3 | max | ||
| ) |
| void tram::Render::API::SetDrawListColors | ( | drawlistentry_t | entry, |
| size_t | count, | ||
| vec4 * | color | ||
| ) |
| void tram::Render::API::SetDrawListIndexArray | ( | drawlistentry_t | entry, |
| indexarray_t | index_array_handle | ||
| ) |
| void tram::Render::API::SetDrawListIndexRange | ( | drawlistentry_t | entry, |
| uint32_t | index_offset, | ||
| uint32_t | index_length | ||
| ) |
| void tram::Render::API::SetDrawListMaterials | ( | drawlistentry_t | entry, |
| size_t | material_count, | ||
| material_t * | materials | ||
| ) |
| void tram::Render::API::SetDrawListShader | ( | drawlistentry_t | entry, |
| vertexformat_t | vertex_format, | ||
| materialtype_t | material_type | ||
| ) |
| void tram::Render::API::SetDrawListSpecularities | ( | drawlistentry_t | entry, |
| size_t | count, | ||
| float * | weights, | ||
| float * | exponents, | ||
| float * | transparencies | ||
| ) |
| void tram::Render::API::SetDrawListSpriteArray | ( | drawlistentry_t | entry, |
| spritearray_t | sprite_array_handle | ||
| ) |
| void tram::Render::API::SetDrawListTextureOffsets | ( | drawlistentry_t | entry, |
| size_t | count, | ||
| vec4 * | offset | ||
| ) |
| void tram::Render::API::SetDrawListTextures | ( | drawlistentry_t | entry, |
| size_t | texture_count, | ||
| texturehandle_t * | textures | ||
| ) |
| void tram::Render::API::SetDrawListVertexArray | ( | drawlistentry_t | entry, |
| vertexarray_t | vertex_array_handle | ||
| ) |
| void tram::Render::API::SetEnvironmentMap | ( | drawlistentry_t | entry, |
| texturehandle_t | environmentmap | ||
| ) |
| void tram::Render::API::SetFadeDistance | ( | drawlistentry_t | entry, |
| float | near, | ||
| float | far | ||
| ) |
| void tram::Render::API::SetFlags | ( | drawlistentry_t | entry, |
| uint32_t | flags | ||
| ) |
| void tram::Render::API::SetLayer | ( | drawlistentry_t | entry, |
| layer_t | layer | ||
| ) |
| void tram::Render::API::SetLightingParameters | ( | vec3 | sun_direction, |
| vec3 | sun_color, | ||
| vec3 | ambient_color, | ||
| layer_t | layer | ||
| ) |
| void tram::Render::API::SetLightmap | ( | drawlistentry_t | entry, |
| texturehandle_t | lightmap | ||
| ) |
| void tram::Render::API::SetLightParameters | ( | light_t | light, |
| vec3 | location, | ||
| vec3 | color, | ||
| float | distance, | ||
| vec3 | direction, | ||
| float | exponent | ||
| ) |
| void tram::Render::API::SetLights | ( | drawlistentry_t | entry, |
| light_t * | lights | ||
| ) |
| void tram::Render::API::SetMaterialColor | ( | material_t | material, |
| vec4 | color | ||
| ) |
| void tram::Render::API::SetMaterialReflectivity | ( | material_t | material, |
| float | reflectivity | ||
| ) |
| void tram::Render::API::SetMaterialSpecularExponent | ( | material_t | material, |
| float | exponent | ||
| ) |
| void tram::Render::API::SetMaterialSpecularTransparency | ( | material_t | material, |
| float | transparency | ||
| ) |
| void tram::Render::API::SetMaterialSpecularWeight | ( | material_t | material, |
| float | weight | ||
| ) |
| void tram::Render::API::SetMaterialTexture | ( | material_t | material, |
| texturehandle_t | texture | ||
| ) |
| void tram::Render::API::SetMatrix | ( | drawlistentry_t | entry, |
| const mat4 & | matrix | ||
| ) |
| void tram::Render::API::SetPose | ( | drawlistentry_t | entry, |
| Pose * | pose | ||
| ) |
| void tram::Render::API::SetScreenClear | ( | vec3 | clear_color, |
| bool | clear | ||
| ) |
| void tram::Render::API::SetScreenSize | ( | float | width, |
| float | height | ||
| ) |
| void tram::Render::API::SetSphericalHarmonic | ( | drawlistentry_t | entry, |
| sphericalharmonic_t | harmonic | ||
| ) |
| void tram::Render::API::UpdateSpriteArray | ( | spritearray_t | array, |
| size_t | data_size, | ||
| void * | data | ||
| ) |
| void tram::Render::API::UpdateVertexArray | ( | vertexarray_t & | vertex_buffer, |
| size_t | data_size, | ||
| void * | data | ||
| ) |
| void tram::Render::API::UploadUniformBuffer | ( | uint32_t | handle, |
| uint32_t | data_size, | ||
| void * | data | ||
| ) |
| FVFHelper tram::Render::API::VertexDefinitionToFVF | ( | VertexDefinition | vertex_format | ) |
| const uint32_t tram::Render::API::bone_uniform_binding = 3 |
| uint32_t tram::Render::API::bone_uniform_buffer |
| static bool tram::Render::API::clear_screen = true |
| Pool< SWDrawListEntry > tram::Render::API::draw_list | ( | "render list" | , |
| 500 | , | ||
| false | |||
| ) |
| const DWORD tram::Render::API::DYNAMIC_VERTEX_FVF = D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4 | D3DFVF_NORMAL | D3DFVF_TEX1 |
| Pool< SWIndexArray > tram::Render::API::index_arrays("index_arrays list", 200, false) | ( | "index_arrays list" | , |
| 200 | , | ||
| false | |||
| ) |
| Octree<uint32_t> tram::Render::API::light_tree |
| const uint32_t tram::Render::API::light_uniform_binding = 2 |
| uint32_t tram::Render::API::light_uniform_buffer |
| const DWORD tram::Render::API::LINE_VERTEX_FVF = D3DFVF_XYZ | D3DFVF_DIFFUSE |
| ShaderUniformMatrices tram::Render::API::matrices |
| const uint32_t tram::Render::API::matrix_uniform_binding = 0 |
| uint32_t tram::Render::API::matrix_uniform_buffer |
| const uint32_t tram::Render::API::model_matrix_uniform_binding = 1 |
| uint32_t tram::Render::API::model_matrix_uniform_buffer |
| ShaderUniformModelMatrices tram::Render::API::modelMatrices |
| ScanlineBuffer* tram::Render::API::scanlines = new ScanlineBuffer |
| static vec3 tram::Render::API::screen_clear_color = {0.2f, 0.3f, 0.3f} |
| const char* tram::Render::API::shader_path = "shaders/gles3/" |
| const DWORD tram::Render::API::STATIC_VERTEX_FVF = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX2 |
| Pool< SWTexture > tram::Render::API::texture_list("texture list", 200, false) | ( | "texture list" | , |
| 200 | , | ||
| false | |||
| ) |
| Pool< SWVertexArray > tram::Render::API::vertex_arrays("vertex_arrays list", 200, false) | ( | "vertex_arrays list" | , |
| 200 | , | ||
| false | |||
| ) |
| Pool< VertexBufferMetadata > tram::Render::API::vertex_buffer_metadata("vertex buffer metadata", 500, false) | ( | "vertex buffer metadata" | , |
| 500 | , | ||
| false | |||
| ) |