Tramway SDK
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#include <render/scene.h>
#include <components/render.h>
#include <render/model.h>
#include <templates/pool.h>
#include <templates/aabb.h>
#include <templates/octree.h>
Classes | |
struct | tram::Render::AABB::AABBLeaf |
struct | tram::Render::LightTree::Light |
Namespaces | |
namespace | tram::Render::SceneTree |
Scene tree. | |
namespace | tram::Render::LightTree |
Scene light tree. | |
namespace | tram |
Serialization, i.e. | |
namespace | tram::Render |
High-level Render system API. | |
namespace | tram::Render::AABB |
Functions | |
aabbleaf_t | tram::Render::AABB::InsertLeaf (RenderComponent *component, vec3 position, quat rotation, vec3 scale) |
Inserts a RenderComponent leaf into the scene tree. More... | |
void | tram::Render::AABB::RemoveLeaf (aabbleaf_t leaf_id) |
Removes a leaf from. More... | |
QueryResponse | tram::Render::AABB::FindNearestFromRay (vec3 ray_pos, vec3 ray_dir, uint32_t mask) |
Peforms a raycast and retrieves the nearest object. More... | |
void | tram::Render::AABB::DebugDrawTree () |
Draws the scene tree for a single frame. More... | |
Octree< Light * > | tram::Render::LightTree::light_tree ("light tree", 200) |
void | tram::Render::LightTree::AddLight (light_t light, vec3 pos, float dist) |
Adds a light to the light tree. More... | |
void | tram::Render::LightTree::FindLights (vec3 position, light_t *dest) |
Finds the 4 nearest lights to a given position. More... | |
void | tram::Render::LightTree::RemoveLight (light_t light) |
Removes a light from the light tree. More... | |
Variables | |
Pool< Light > | tram::Render::LightTree::light_list ("lighttree pool", 200) |