Home | Features | Roadmap | Learn | Documentation | ||
Latest version: Tramway SDK 0.0.9 Github Quick links Home Get Started |
AudioThe audio system provides audio playback services. Currently it only supports playing back audio from audio files, and from .ogg format audio files in particular. In the future, the system will be enhanced to allow streaming audio, and possibly to allow for more formats to be used. If you want to easily play back sounds in your levels, check out the Sound entity. It also has a scripting API option, which is useful for playing back sound effects. If you want to incorporate audio playback into the entities you are constructing, you will find the Audio Component useful. Key conceptsSoundA sound is a Resource. It contains audio data loaded from an .ogg audio file. SourceA source will play back the audio contained in a Sound. It can be positioned in 3D space. ListenerA listener is usually attached to the render view. It has a position and an orientation. It determines how the sources should sound like, relative to it, i.e. if a sound source is next to the listener, it will sound very loud, and if it is moved to be very far from the listener, it will be very quiet. Programming in C++// TODO: implement Scripting in Lua// TODO: implement BackendsJust like Physics and Render, the Audio system provides an interface for swapping out the audio system backends. The possible options are: OpenALThis is the default Audio backend. It uses the OpenAL library to play back audio. SpatialAn experimental audio backend. Uses path tracing adapted from the primary sample space metropolis light transport algorithm. Very fancy, but also very slow and broken. Might not even compile without some fixes. TemplateThe template for implementing further backends. Implements only stubs of the internal API functions. Can be used if you don't want to use any audio. |
|
|