#include <motionstates.h>
◆ ArmMotionState()
◆ ~ArmMotionState()
virtual tram::Physics::ArmMotionState::~ArmMotionState |
( |
| ) |
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inlinevirtual |
◆ getWorldTransform()
virtual void tram::Physics::ArmMotionState::getWorldTransform |
( |
btTransform & |
worldTrans | ) |
const |
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inlinevirtual |
◆ setWorldTransform()
virtual void tram::Physics::ArmMotionState::setWorldTransform |
( |
const btTransform & |
worldTrans | ) |
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inlinevirtual |
◆ arm
◆ bone
name_t tram::Physics::ArmMotionState::bone |
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protected |
◆ ent
Entity* tram::Physics::ArmMotionState::ent |
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protected |
◆ offset
vec3 tram::Physics::ArmMotionState::offset |
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protected |
◆ physcomp
The documentation for this class was generated from the following file:
- C:/Users/Poga/Desktop/painis/tram-sdk/src/physics/bullet/motionstates.h