#include <motionstates.h>
◆ EntMotionState()
tram::Physics::EntMotionState::EntMotionState |
( |
Entity * |
ent, |
|
|
vec3 & |
offset |
|
) |
| |
|
inline |
◆ ~EntMotionState()
virtual tram::Physics::EntMotionState::~EntMotionState |
( |
| ) |
|
|
inlinevirtual |
◆ getWorldTransform()
virtual void tram::Physics::EntMotionState::getWorldTransform |
( |
btTransform & |
worldTrans | ) |
const |
|
inlinevirtual |
◆ SetEntity()
void tram::Physics::EntMotionState::SetEntity |
( |
Entity * |
ent | ) |
|
|
inline |
◆ setWorldTransform()
virtual void tram::Physics::EntMotionState::setWorldTransform |
( |
const btTransform & |
worldTrans | ) |
|
|
inlinevirtual |
◆ entity
Entity* tram::Physics::EntMotionState::entity = nullptr |
|
protected |
◆ troffse
vec3 tram::Physics::EntMotionState::troffse |
|
protected |
The documentation for this class was generated from the following file:
- C:/Users/Poga/Desktop/painis/tram-sdk/src/physics/bullet/motionstates.h