Skeletal animation for a 3D model.
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#include <render/animation.h>
◆ Animation()
| tram::Render::Animation::Animation |
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name_t |
name | ) |
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inline |
◆ Find()
◆ GetHeader()
◆ GetHeaderCount()
| uint32_t tram::Render::Animation::GetHeaderCount |
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inline |
◆ GetKeyframeCount()
| uint32_t tram::Render::Animation::GetKeyframeCount |
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name_t |
bone | ) |
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◆ GetKeyframes()
◆ LoadAll()
| static void tram::Render::Animation::LoadAll |
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static |
◆ LoadFromDisk()
| void tram::Render::Animation::LoadFromDisk |
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virtual |
◆ LoadFromMemory()
| void tram::Render::Animation::LoadFromMemory |
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inlinevirtual |
◆ Unload()
| void tram::Render::Animation::Unload |
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| ) |
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virtual |
The documentation for this class was generated from the following files:
- C:/Users/Poga/Desktop/painis/tram-sdk/src/render/animation.h
- C:/Users/Poga/Desktop/painis/tram-sdk/src/render/animation.cpp