3#ifndef TRAM_SDK_RENDER_DIRECT3D_DIRECT3D_H 
    4#define TRAM_SDK_RENDER_DIRECT3D_DIRECT3D_H 
glm::vec4 vec4
Definition: math.h:15
 
glm::vec3 vec3
Definition: math.h:11
 
glm::mat4 mat4
Definition: math.h:14
 
Definition: direct3d.h:10
 
float specular_weight
Definition: direct3d.h:34
 
mat4 matrix
Definition: direct3d.h:15
 
uint32_t layer
Definition: direct3d.h:28
 
float specular_transparency
Definition: direct3d.h:36
 
Pose * pose
Definition: direct3d.h:13
 
IDirect3DVertexBuffer9 * vertex_buffer
Definition: direct3d.h:19
 
uint32_t flags
Definition: direct3d.h:11
 
IDirect3DIndexBuffer9 * index_buffer
Definition: direct3d.h:20
 
uint32_t lights[4]
Definition: direct3d.h:17
 
uint32_t index_length
Definition: direct3d.h:23
 
uint32_t vertex_count
Definition: direct3d.h:22
 
float specular_exponent
Definition: direct3d.h:35
 
uint32_t fvf
Definition: direct3d.h:26
 
IDirect3DTexture9 * lightmap
Definition: direct3d.h:29
 
IDirect3DTexture9 * texture
Definition: direct3d.h:30
 
uint32_t index_offset
Definition: direct3d.h:24
 
vec4 color
Definition: direct3d.h:32
 
Definition: direct3d.h:39
 
float exponent
Definition: direct3d.h:44
 
vec3 color
Definition: direct3d.h:41
 
float distance
Definition: direct3d.h:42
 
vec3 location
Definition: direct3d.h:40
 
vec3 direction
Definition: direct3d.h:43
 
Definition: animation.h:35