3#ifndef TRAM_SDK_RENDER_OPENGL_RENDERER_H
4#define TRAM_SDK_RENDER_OPENGL_RENDERER_H
60 for (
int i = 0; i < 15; i++) {
62 colors[i] = {1.0f, 1.0f, 1.0f, 1.0f};
75 sortkey = sortkey << 60;
76 sortkey = sortkey | (((uint64_t)
layer) << 61);
77 sortkey = sortkey | (((uint64_t)
shader) << 48);
78 sortkey = sortkey | (((uint64_t)
vao) << 32);
81 sortkey = sortkey | (((uint64_t)(glm::distance(cameraPosition, location) * 3000000.0f)) & 0x00000000FFFFFFFF);
void CompileShaders()
Definition: shader.cpp:263
void BindUniformBlock(const char *name, uint32_t binding)
Definition: shader.cpp:205
void RegisterShader(vertexformat_t format, materialtype_t type, const char *vertex_shader, const char *fragment_shader)
Definition: shader.cpp:221
uint32_t FindShader(vertexformat_t format, materialtype_t type)
Definition: shader.cpp:249
uint32_t vertexformat_t
Definition: render.h:19
uint32_t materialtype_t
Definition: render.h:20
@ FLAG_TRANSPARENT
Definition: renderer.h:17
glm::vec4 vec4
Definition: math.h:15
glm::vec3 vec3
Definition: math.h:11
glm::mat4 mat4
Definition: math.h:14
Definition: renderer.h:30
uint32_t texCount
Definition: renderer.h:45
vec3 aabb_min
Definition: renderer.h:53
uint32_t eboLen
Definition: renderer.h:42
uint64_t CalcSortKey(const vec3 &cameraPosition)
Assembles a key for sorting.
Definition: renderer.h:71
uint32_t lights[4]
Definition: renderer.h:37
uint32_t flags
Definition: renderer.h:31
vec3 aabb_max
Definition: renderer.h:54
mat4 matrix
Definition: renderer.h:35
uint32_t lightmap
Definition: renderer.h:40
vec4 texture_transforms[15]
Definition: renderer.h:51
float specular_exponents[15]
Definition: renderer.h:49
float fade_near
Definition: renderer.h:56
uint32_t eboOff
Definition: renderer.h:43
uint32_t layer
Definition: renderer.h:39
uint32_t textures[15]
Definition: renderer.h:46
vec4 colors[15]
Definition: renderer.h:47
uint32_t vao
Definition: renderer.h:41
Pose * pose
Definition: renderer.h:33
float specular_transparencies[15]
Definition: renderer.h:50
uint32_t shader
Definition: renderer.h:44
float fade_far
Definition: renderer.h:57
float specular_weights[15]
Definition: renderer.h:48
GLDrawListEntry()
Definition: renderer.h:59
Definition: renderer.h:20
float exponent
Definition: renderer.h:26
vec3 direction
Definition: renderer.h:25
float padding
Definition: renderer.h:22
vec3 color
Definition: renderer.h:23
float distance
Definition: renderer.h:24
vec3 location
Definition: renderer.h:21
float padding2[4]
Definition: renderer.h:27
Definition: animation.h:35