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    3#ifndef TRAM_SDK_RENDER_OPENGL_LIGHT_H 
    4#define TRAM_SDK_RENDER_OPENGL_LIGHT_H 
glm::vec3 vec3
Definition: math.h:11
 
float exponent
Definition: light.h:17
 
vec3 direction
Definition: light.h:16
 
float padding
Definition: light.h:13
 
vec3 color
Definition: light.h:14
 
float distance
Definition: light.h:15
 
vec3 location
Definition: light.h:12
 
float padding2[4]
Definition: light.h:18