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tram::Pool< tram::Audio::Sound > | pool ("sound pool", 100, false) |
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Pool< AnimationComponent > | pool ("armature component pool", 50, false) |
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Pool< AudioComponent > | pool ("audio component pool", 150) |
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Pool< ControllerComponent > | pool ("controller component pool", 25, false) |
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Pool< LightComponent > | pool ("light component pool", 250, false) |
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Pool< ParticleComponent > | pool ("particle component pool", 100, false) |
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Pool< PhysicsComponent > | pool ("physics component pool", 250, false) |
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Pool< PlayerComponent > | pool ("player component pool", 5, false) |
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Pool< RenderComponent > | pool ("render component pool", 250, false) |
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Pool< SpriteComponent > | pool ("sprite component pool", 100, false) |
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Pool< TriggerComponent > | pool ("trigger component pool", 50, false) |
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tram::Pool< tram::Ext::Kitchensink::AIAgent > | pool ("ai_agent_list pool", 100) |
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tram::Pool< tram::Ext::Kitchensink::AnimationTable > | pool ("animatio pool", 100) |
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tram::Pool< tram::Ext::Design::SoundTable > | pool ("sountbale pool", 100) |
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Pool< Loader > | pool ("worldcellloader pool", 10, false) |
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Pool< Navmesh > | pool ("navmesh pool", 100) |
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Pool< Path > | pool ("path pool", 100) |
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Pool< Transition > | pool ("worldcelltransition pool", 250, false) |
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Pool< WorldCell > | pool ("worldcell pool", 250, false) |
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