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tram::Pool< tram::Audio::Sound > | pool ("Sound Resource pool", RESOURCE_LIMIT_SOUND, false) |
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Pool< AnimationComponent > | pool ("AnimationComponent pool", COMPONENT_LIMIT_ANIMATION, false) |
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Pool< AudioComponent > | pool ("AudioComponent pool", COMPONENT_LIMIT_AUDIO) |
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Pool< FPSControllerComponent > | pool ("FPSControllerComponent pool", COMPONENT_LIMIT_CONTROLLER, false) |
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Pool< RaycastControllerComponent > | pool ("RaycastControllerComponent pool", COMPONENT_LIMIT_CONTROLLER, false) |
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Pool< LightComponent > | pool ("LightComponent pool", COMPONENT_LIMIT_LIGHT, false) |
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Pool< ParticleComponent > | pool ("ParticleComponent pool", COMPONENT_LIMIT_PARTICLE, false) |
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Pool< PhysicsComponent > | pool ("PhysicsComponent pool", COMPONENT_LIMIT_PHYSICS, false) |
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Pool< PlayerComponent > | pool ("PlayerComponent pool", COMPONENT_LIMIT_PLAYER, false) |
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Pool< RenderComponent > | pool ("RenderComponent pool", COMPONENT_LIMIT_RENDER, false) |
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Pool< SpriteComponent > | pool ("SpriteComponent pool", COMPONENT_LIMIT_SPRITE, false) |
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Pool< TriggerComponent > | pool ("TriggerComponent pool", COMPONENT_LIMIT_TRIGGER, false) |
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tram::Pool< tram::Ext::Kitchensink::AIAgent > | pool ("ai_agent_list pool", 100) |
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tram::Pool< tram::Ext::Kitchensink::AnimationTable > | pool ("AnimationTable pool", EXT_KITCHENSINK_ANIMATIONTABLE_LIMIT) |
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Pool< Ext::Kitchensink::AttributeContainer > | pool ("Ext::Kitchensink::AttributeContainer Pool", ATTRIBUTE_CONTAINER_COUNT) |
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Pool< Ext::Kitchensink::Faction > | pool ("Ext::Kitchensink::Faction Pool", FACTION_COUNT) |
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Pool< Ext::Kitchensink::Character > | pool ("Ext::Kitchensink::Character Pool", CHARACTER_COUNT) |
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Pool< Ext::Kitchensink::CharacterClass > | pool ("Ext::Kitchensink::CharacterClass Pool", CLASS_COUNT) |
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tram::Pool< tram::Ext::Kitchensink::SoundTable > | pool ("SoundTable pool", EXT_KITCHENSINK_SOUNDTABLE_LIMIT) |
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Pool< Navmesh > | pool ("navmesh pool", 100) |
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Pool< Path > | pool ("Path pool", RESOURCE_LIMIT_PATH) |
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Pool< Transition > | pool ("worldcelltransition pool", WORLDCELL_TRANSITION_LIMIT, false) |
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Pool< WorldCell > | pool ("Worldcell pool", WORLDCELL_LIMIT, false) |
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