Implementation of a simple character controller.
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#include <components/controller.h>
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Component< TriggerComponent > | wall_collision |
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vec3 | move_magnitude = {0.0f, 0.0f, 0.0f} |
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vec3 | move_direction = {0.0f, 0.0f, 0.0f} |
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vec3 | air_velocity = {0.0f, 0.0f, 0.0f} |
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bool | enabled = false |
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bool | is_in_air = false |
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float | collision_width = 0.35f |
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float | collision_height = 1.85f |
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float | step_height = 0.35f |
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float | walk_speed = 0.1f |
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float | run_speed = 0.2f |
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float | crouch_speed = 0.05f |
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float | fly_speed = 0.2f |
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bool | crouching = false |
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bool | running = false |
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bool | flying = false |
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int | jump_frames = 0 |
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id_t | standing_on = 0 |
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id_t | standing_on_prev = 0 |
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vec3 | standing_pos |
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uint32_t | collision_group = Physics::COLL_PLAYER |
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void(* | wallbonk_callback )(ControllerComponent *, Physics::Collision) = nullptr |
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quat | look_direction = {1.0f, 0.0f, 0.0f, 0.0f} |
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bool | collide = true |
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size_t | resources_waiting = 0 |
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bool | is_ready = false |
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bool | is_init = false |
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Entity * | parent = nullptr |
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Implementation of a simple character controller.
- See also
- ControllerComponent
◆ RaycastControllerComponent()
tram::RaycastControllerComponent::RaycastControllerComponent |
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protecteddefault |
◆ ~RaycastControllerComponent()
tram::RaycastControllerComponent::~RaycastControllerComponent |
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protecteddefault |
◆ ApplyDynamics()
void tram::RaycastControllerComponent::ApplyDynamics |
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◆ Crouch()
void tram::RaycastControllerComponent::Crouch |
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overridevirtual |
◆ EventHandler()
void tram::RaycastControllerComponent::EventHandler |
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Event & |
event | ) |
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inlineoverridevirtual |
◆ Fly()
void tram::RaycastControllerComponent::Fly |
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overridevirtual |
◆ Jump()
void tram::RaycastControllerComponent::Jump |
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overridevirtual |
◆ Move()
void tram::RaycastControllerComponent::Move |
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vec3 |
local_direction | ) |
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overridevirtual |
◆ Push()
void tram::RaycastControllerComponent::Push |
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vec3 |
direction | ) |
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overridevirtual |
◆ RecoverFromCollisions()
void tram::RaycastControllerComponent::RecoverFromCollisions |
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◆ ResetMove()
void tram::RaycastControllerComponent::ResetMove |
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protected |
◆ Run()
void tram::RaycastControllerComponent::Run |
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overridevirtual |
◆ SetCollisionGroup()
void tram::RaycastControllerComponent::SetCollisionGroup |
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uint32_t |
group | ) |
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inline |
◆ SetCollisionSize()
void tram::RaycastControllerComponent::SetCollisionSize |
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float |
width, |
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float |
height, |
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float |
crouch_height |
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) |
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inline |
◆ SetCrouchSpeed()
void tram::RaycastControllerComponent::SetCrouchSpeed |
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float |
speed | ) |
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inline |
◆ SetFlySpeed()
void tram::RaycastControllerComponent::SetFlySpeed |
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float |
speed | ) |
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inline |
◆ SetFriction()
void tram::RaycastControllerComponent::SetFriction |
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float |
speed | ) |
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inline |
◆ SetRunSpeed()
void tram::RaycastControllerComponent::SetRunSpeed |
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float |
speed | ) |
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inline |
◆ SetStepHeight()
void tram::RaycastControllerComponent::SetStepHeight |
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float |
height, |
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float |
crouch_height |
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) |
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inline |
◆ SetWalkSpeed()
void tram::RaycastControllerComponent::SetWalkSpeed |
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float |
speed | ) |
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inline |
◆ SetWallCollisionCallback()
◆ Start()
void tram::RaycastControllerComponent::Start |
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overridevirtual |
◆ TurnLeft()
void tram::RaycastControllerComponent::TurnLeft |
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overridevirtual |
◆ TurnRight()
void tram::RaycastControllerComponent::TurnRight |
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overridevirtual |
◆ ControllerComponent
◆ Pool
◆ air_velocity
vec3 tram::RaycastControllerComponent::air_velocity = {0.0f, 0.0f, 0.0f} |
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protected |
◆ collision_group
◆ collision_height
float tram::RaycastControllerComponent::collision_height = 1.85f |
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protected |
◆ collision_width
float tram::RaycastControllerComponent::collision_width = 0.35f |
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protected |
◆ crouch_speed
float tram::RaycastControllerComponent::crouch_speed = 0.05f |
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protected |
◆ crouching
bool tram::RaycastControllerComponent::crouching = false |
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protected |
◆ enabled
bool tram::RaycastControllerComponent::enabled = false |
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protected |
◆ fly_speed
float tram::RaycastControllerComponent::fly_speed = 0.2f |
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protected |
◆ flying
bool tram::RaycastControllerComponent::flying = false |
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protected |
◆ is_in_air
bool tram::RaycastControllerComponent::is_in_air = false |
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protected |
◆ jump_frames
int tram::RaycastControllerComponent::jump_frames = 0 |
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protected |
◆ move_direction
vec3 tram::RaycastControllerComponent::move_direction = {0.0f, 0.0f, 0.0f} |
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◆ move_magnitude
vec3 tram::RaycastControllerComponent::move_magnitude = {0.0f, 0.0f, 0.0f} |
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protected |
◆ run_speed
float tram::RaycastControllerComponent::run_speed = 0.2f |
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◆ running
bool tram::RaycastControllerComponent::running = false |
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◆ standing_on
id_t tram::RaycastControllerComponent::standing_on = 0 |
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◆ standing_on_prev
id_t tram::RaycastControllerComponent::standing_on_prev = 0 |
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◆ standing_pos
vec3 tram::RaycastControllerComponent::standing_pos |
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protected |
◆ step_height
float tram::RaycastControllerComponent::step_height = 0.35f |
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protected |
◆ walk_speed
float tram::RaycastControllerComponent::walk_speed = 0.1f |
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protected |
◆ wall_collision
◆ wallbonk_callback
The documentation for this class was generated from the following files:
- C:/Users/Poga/Desktop/painis/tram-sdk/src/components/controller.h
- C:/Users/Poga/Desktop/painis/tram-sdk/src/components/controller.cpp