3#ifndef TRAM_SDK_PHYSICS_API_H 
    4#define TRAM_SDK_PHYSICS_API_H 
   67std::pair<ObjectCollision, void*> 
Raycast(
vec3 from, 
vec3 to, uint32_t collision_mask);
 
void SetRigidbodyTransformCallback(rigidbody_t rigidbody, get_trf_callback get_callback, set_trf_callback set_callback, void *data)
 
void AwakenRigidbody(rigidbody_t rigidbody)
Definition: bullet.cpp:321
 
void StepPhysics()
Definition: bullet.cpp:514
 
void DrawDebug()
Definition: bullet.cpp:577
 
void SetRigidbodyCollisionGroup(rigidbody_t rigidbody, uint32_t group)
Definition: bullet.cpp:240
 
vec3 GetRigidbodyVelocity(rigidbody_t rigidbody)
Definition: bullet.cpp:316
 
trigger_t MakeTrigger(collisionshape_t shape, uint32_t mask, uint32_t group, vec3 position, quat rotation)
Definition: bullet.cpp:333
 
std::pair< vec3, quat >(* get_trf_callback)(void *)
Definition: api.h:29
 
void SetRigidbodyRotation(rigidbody_t rigidbody, quat rotation)
Definition: bullet.cpp:252
 
void SpinRigidbody(rigidbody_t rigidbody, vec3 direction)
Definition: bullet.cpp:272
 
void SetRigidbodyLinearFactor(rigidbody_t rigidbody, vec3 factor)
Definition: bullet.cpp:301
 
void YeetCollisionShape(collisionshape_t shape)
Definition: bullet.cpp:185
 
void SleepRigidbody(rigidbody_t rigidbody)
Definition: bullet.cpp:325
 
void DisableRigidbodyDeactivation(rigidbody_t rigidbody)
Definition: bullet.cpp:329
 
void Init()
Definition: bullet.cpp:486
 
rigidbody_t MakeRigidbody(collisionshape_t shape, float mass, vec3 position, quat rotation, uint32_t mask, uint32_t group, get_trf_callback get_callback, set_trf_callback set_callback, void *data)
Definition: bullet.cpp:190
 
void SetRigidbodyMass(rigidbody_t rigidbody, float mass)
Definition: bullet.cpp:258
 
void SetRigidbodyKinematic(rigidbody_t rigidbody, bool kinematic)
Definition: bullet.cpp:287
 
void SetRigidbodyCollisionMask(rigidbody_t rigidbody, uint32_t mask)
Definition: bullet.cpp:234
 
void YeetRigidbody(rigidbody_t rigidbody)
Definition: bullet.cpp:218
 
void SetTriggerLocation(trigger_t rigidbody, vec3 location)
Definition: bullet.cpp:390
 
void PushRigidbody(rigidbody_t rigidbody, vec3 direction)
Definition: bullet.cpp:262
 
void SetRigidbodyAngularFactor(rigidbody_t rigidbody, vec3 factor)
Definition: bullet.cpp:297
 
void(* set_trf_callback)(void *, std::pair< vec3, quat >)
Definition: api.h:30
 
void SetTriggerCollisionCallback(trigger_t rigidbody, col_callback callback, void *data)
Definition: bullet.cpp:373
 
void SetRigidbodyDebugDrawing(rigidbody_t rigidbody, bool drawing)
Definition: bullet.cpp:277
 
collisionshape_t MakeCollisionShape(CollisionShapeTransform *shapes, size_t shape_count)
Definition: bullet.cpp:156
 
void SetTriggerCollisionMask(trigger_t rigidbody, uint32_t mask)
Definition: bullet.cpp:378
 
void SetRigidbodyCollisionCallback(rigidbody_t rigidbody, col_callback callback, void *data)
Definition: bullet.cpp:229
 
void YeetTrigger(trigger_t)
Definition: bullet.cpp:368
 
std::pair< ObjectCollision, void * > Raycast(vec3 from, vec3 to, uint32_t collision_mask)
Definition: bullet.cpp:402
 
void SetRigidbodyLocation(rigidbody_t rigidbody, vec3 location)
Definition: bullet.cpp:246
 
void(* col_callback)(void *, void *, ObjectCollision)
Definition: api.h:31
 
void SetTriggerRotation(trigger_t rigidbody, quat location)
Definition: bullet.cpp:396
 
void SetRigidbodyVelocity(rigidbody_t rigidbody, vec3 velocity)
Definition: bullet.cpp:305
 
std::vector< std::pair< ObjectCollision, void * > > Shapecast(CollisionShape shape, vec3 from, vec3 to, uint32_t collision_mask)
Definition: bullet.cpp:459
 
void SetTriggerCollisionGroup(trigger_t rigidbody, uint32_t group)
Definition: bullet.cpp:384
 
glm::vec3 vec3
Definition: math.h:11
 
glm::quat quat
Definition: math.h:12
 
vec3 point
Definition: api.h:24
 
vec3 normal
Definition: api.h:25
 
float distance
Definition: api.h:26
 
Shape for a collider.
Definition: collisionshape.h:32