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| void | tram::Render::Init () |
| | Initializes the rendering system. More...
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| void | tram::Render::Render () |
| | Renders a single frame. More...
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| void | tram::Render::SetSunDirection (color_t direction, layer_t layer) |
| | Sets the sun direction. More...
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| void | tram::Render::SetSunColor (color_t color, layer_t layer) |
| | Sets the sun color. More...
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| void | tram::Render::SetAmbientColor (color_t color, layer_t layer) |
| | Sets the ambient color. More...
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| void | tram::Render::SetScreenSize (float width, float height) |
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| void | tram::Render::SetViewFov (float fov, layer_t layer) |
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| float | tram::Render::GetViewFov (layer_t layer) |
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| void | tram::Render::SetOrthoRatio (float ratio, layer_t layer) |
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| void | tram::Render::SetViewDistance (float dist, layer_t layer) |
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| float | tram::Render::GetViewDistance (layer_t layer) |
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| void | tram::Render::SetViewPosition (vec3 position, layer_t layer) |
| | Sets the view position. More...
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| void | tram::Render::SetViewRotation (quat rotation, layer_t layer) |
| | Sets the view rotation. More...
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| vec3 | tram::Render::GetViewPosition (layer_t layer) |
| | Returns the view position for a given layer. More...
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| quat | tram::Render::GetViewRotation (layer_t layer) |
| | Returns the view rotation for a given layer. More...
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| void | tram::Render::AddLine (vec3 from, vec3 to, vec3 color) |
| | Draws a line for a single frame. More...
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| void | tram::Render::AddLineMarker (vec3 location, vec3 color) |
| | Draws a cross marker for a single frame. More...
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| void | tram::Render::AddLineAABB (vec3 min, vec3 max, vec3 center, quat rotation, vec3 color) |
| | Draws an AABB box for a single frame. More...
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| void | tram::Render::AddSphere (vec3 pos, float radius, color_t color) |
| | Draws a sphere for a single frame. More...
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| void | tram::Render::AddCylinder (vec3 pos, float height, float radius, color_t color) |
| | Draws a cylinder for a single frame. More...
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| void | tram::Render::AddCube (vec3 pos, float height, float radius, color_t color) |
| | Draws a cube for a single frame. More...
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| void | tram::Render::AddText (vec3 pos, const char *text, color_t color) |
| | Draws text, in 3D space, for a single frame. More...
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| void | tram::Render::AddText (float x, float y, const char *text, color_t color) |
| | Draws text, on the screen, for a single frame. More...
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| void | tram::Render::Project (const vec3 &point, vec3 &result, layer_t layer) |
| | Projects a point into screen coordinates. More...
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| vec3 | tram::Render::ProjectInverse (vec3 point, layer_t layer) |
| | Reverses screen coordinates into world coordinates. More...
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| vertexformat_t | tram::Render::RegisterVertexFormat (const char *name) |
| | Allocates a new vertex format. More...
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| materialtype_t | tram::Render::RegisterMaterialType (const char *name) |
| | Allocates a new material type. More...
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| vertexformat_t | tram::Render::FindVertexFormat (const char *name) |
| | Finds an already allocated vertex format by its name. More...
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| materialtype_t | tram::Render::FindMaterialType (const char *name) |
| | Finds an already material type format by its name. More...
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| const char * | tram::Render::GetVertexFormatName (vertexformat_t type) |
| | Finds an allocated vertex format's name. More...
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| const char * | tram::Render::GetMaterialTypeName (materialtype_t type) |
| | Finds an allocated material type's name. More...
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| struct { |
| vec3 tram::Render::view_position = {0.0f, 0.0f, 0.0f} |
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| quat tram::Render::view_rotation = {1.0f, 0.0f, 0.0f, 0.0f} |
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| float tram::Render::view_fov = 60.0f |
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| float tram::Render::near_plane = 0.01f |
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| float tram::Render::far_plane = 750.0f |
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| float tram::Render::ortho_ratio = 1.0f |
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| vec3 tram::Render::sun_direction = {0.0f, 1.0f, 0.0f} |
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| vec3 tram::Render::sun_color = {1.0f, 1.0f, 1.0f} |
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| vec3 tram::Render::ambient_color = {0.0f, 0.0f, 0.0f} |
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| mat4 tram::Render::projection = mat4(1.0f) |
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| mat4 tram::Render::view = mat4(1.0f) |
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| } | tram::Render::view_properties [7] |
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| bool | tram::Render::THIRD_PERSON = false |
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| bool | tram::Render::DRAW_RENDER_DEBUG = false |
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| vertexarray_t | tram::Render::colorlines_vertex_array = {} |
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| drawlistentry_t | tram::Render::colorlines_entry |
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| vertexarray_t | tram::Render::debugtext_vertex_array = {} |
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| drawlistentry_t | tram::Render::debugtext_entry |
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| Sprite * | tram::Render::font_debug = nullptr |
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| std::vector< LineVertex > | tram::Render::colorlines |
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| std::vector< SpriteVertex > | tram::Render::textvertices |
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