Tramway SDK
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#include <iostream>
#include <framework/core.h>
#include <framework/async.h>
#include <framework/ui.h>
#include <framework/entity.h>
#include <framework/worldcell.h>
#include <framework/loader.h>
#include <framework/event.h>
#include <framework/message.h>
#include <framework/language.h>
#include <framework/script.h>
#include <framework/path.h>
#include <framework/stats.h>
#include <physics/physics.h>
#include <audio/audio.h>
#include <framework/gui.h>
#include <framework/system.h>
#include <framework/logging.h>
#include <framework/settings.h>
#include <entities/crate.h>
#include <entities/staticworldobject.h>
#include <entities/light.h>
#include <entities/player.h>
#include <entities/sound.h>
#include <entities/decoration.h>
#include <entities/trigger.h>
#include <components/render.h>
#include <components/animation.h>
#include <components/light.h>
#include <components/sprite.h>
#include <components/particle.h>
#include <components/audio.h>
#include <components/controller.h>
#include <components/trigger.h>
#include <components/player.h>
#include <extensions/menu/menu.h>
#include <extensions/camera/camera.h>
#include <extensions/camera/firstperson.h>
#include <extensions/kitchensink/design.h>
#include <extensions/kitchensink/entities.h>
#include <extensions/kitchensink/soundtable.h>
#include <extensions/scripting/lua.h>
#include <render/api.h>
#include <render/aabb.h>
#include <platform/platform.h>
#include <platform/image.h>
#include <templates/octree.h>
Macros | |
#define | NEKADEEE |
Functions | |
void | UIDFunc (UID thing) |
void | mainloop () |
int | main (int argc, const char **argv) |
Variables | |
Octree< vec3 > | octree ("tree of nodes", 100) |
Ext::Camera::FirstPersonCamera * | camera = nullptr |
Player * | player = nullptr |
LightComponent * | lit = nullptr |
Sprite * | tolet_sprite = nullptr |
SpriteComponent * | tolet_spinner = nullptr |
ParticleComponent * | tolet_emitter = nullptr |
Audio::Sound * | derp = nullptr |
Audio::Sound * | eerp = nullptr |
AudioComponent * | derp_player = nullptr |
RenderComponent * | binguser = nullptr |
RenderComponent * | monguser = nullptr |
AnimationComponent * | monguser_armature = nullptr |
bool | record = false |
PathFollower * | follower = nullptr |
vec3 | initial_follower = {0.1f, 1.0f, 1.5f} |
Component< RenderComponent > | chamberpot |
#define NEKADEEE |
int main | ( | int | argc, |
const char ** | argv | ||
) |
void mainloop | ( | ) |
void UIDFunc | ( | UID | thing | ) |
RenderComponent* binguser = nullptr |
Ext::Camera::FirstPersonCamera* camera = nullptr |
Component<RenderComponent> chamberpot |
Audio::Sound* derp = nullptr |
AudioComponent* derp_player = nullptr |
Audio::Sound* eerp = nullptr |
PathFollower* follower = nullptr |
vec3 initial_follower = {0.1f, 1.0f, 1.5f} |
LightComponent* lit = nullptr |
RenderComponent* monguser = nullptr |
AnimationComponent* monguser_armature = nullptr |
Player* player = nullptr |
bool record = false |
ParticleComponent* tolet_emitter = nullptr |
SpriteComponent* tolet_spinner = nullptr |
Sprite* tolet_sprite = nullptr |